Adventures in the Kingdom of Basir

session 25 (contiued) -26

after some shopping around town and a getting some good form the vigake in thnaks for saving the captivates they hang around town tiring to figure out what to do enxt. they find clues that the vampire they are looking for has been hear and decide to try and track him down. the cleric decide to do some work on the bodies of the monster they have in the bag and sense they have begun to rot he deices to do it in the woods at night . on his way to wash up at the stream out side of town he is attacked by some Worgs and lucky saved by the town guards they next morning they gruop is back together and hearing the news of there bag being gone they head out in screach of it
group heads out to the marshes after the Wrogs that ran off with there magic sack after a few days in the marsh they get to the swamp proper and they encounter some Giant Crocs after a deadly battle they make the biggest one in to a cannon and continue on and find a place to camp near a very large hill on the river side they next morning the are attack by a group of heavily armed and armored orcs . looking over the hill side whre the orcs came from the find a docks ship and it seems to be a slave ship with marking that remind them of the group that was held up in the coast near the capital months ago the orcs they captured decide they would rather die then be captive and dive off the cliff to the fort below they see some armored Ogres and siege weapons , fairing this might be to much to deal with alone they decide to get to the nearest town and look for help .
They arrive at Munelido on around 8/15 they meet up with there buddy Lief who informs them he is hear to find out about more ruins that might be the same ancient cites that held the last rod they are lookong for but its deep in the swamp and he cant find anyone to go in there the group explains about the bag and he agrees to help them if they help him. they decide not to tell the navy of the slaver base as they might lose there bag they head to Sobeteta in screech of people that know the swamp and hope of finding Mercuries to help with the slavers . they take time to train and look for help next game picks up on 9/26/1044

Session 22-25 recap notes
Marsh lands

8/2/1004 they look around and find a dirt path leading around on safe places to walk in the marsh . they decide to follow the trail in hopes it will lead them to some place they can find out whats going on. but it leads them to a large pond with a rocky outcropping in the center they see smoke coming from the other side . they are attacked by bullywuges after defeating them they move to the other side to check out the smoke. they see a small village of bullywuges but notice a cave that leads into the outcropping. feeling its better to check the cave first they enter and will deal with the bullywuges later. they see a sleeping bullywug on a rock between a small pool of water with boards going across . they sneak up and dispatch the bullywug . they find a ledge they explore and it has bones of driftnet types they loot in the bones and find some poison snakes . after the snake fight they move across and kick the dead bullywug in the water they make it up the ledge on the other side and find a giant basin and glyphs in the ground. They find some rough steps going down the other side and find a cage full of tied up beaten people thinking that the people where on the verge of death they decide to make sure it was safe before trying to help them and end up finding a Blue Slaad who is not happy to have anyone in his home. after a crazy battle with the Slaad some giant toads and a lesser croc they get the victims and tend to all the wounded . after that night the group moves the victims to higher ground and set to taking caring of them . a group of bullywuges shows up and ties are dragging the others and biff in the cave tied up a fight takes places and more reinforcements show up . the group now reunited take watch and wait the night out. the next morning camped int he cave on the ledge. the next day they explore the camp and find it empty. feeling none are in any shape to travel they take over the camp and hunt some food so they can rest for a week and heal up the wounded. they are attacked by a gruop of bullywugs later in the week and that the last fight on the outcropping. they head into the marsh with the hurt peopel in toe and are able to make it to town with the help of some divine spells and after there ranger is unable to find his way out of the marsh. the victims leave the gruop and head to there homes one says she will meet with them in the morning at the bar to go meet the vliage head afternoon of 8/9/1044yk waiting at the bar for the women to arrive

Session 16-21 recap notes

6/23 They spend the next few weeks they head back to the capital and train up and buy supplies after selling there loot. on 7/17 that morning they are informed of some missing cleric of the lantern and asked to go check the grave yard to see why they haven’t returned . the care taker points them the Lamar crypt. they run into some ghouls and some brain eating zombies and find a magically sealed tomb .
Doc Hermany Kalamran
Dirk The Dark Halfing dugeon exploer
Rummalrad The artiest
Old Hawk the sailor
they buy and armor some war dogs
got glass items made
7/20 made it to redidu
7/21 made it to suka’du
7/22 made rapido
7/25 made it to quasqueton
7/26they enter the ruins but leave some people outside to watch the camp and open the door so they don’t get locked in again next morning after camping at night they reenter quasqueton exploring more they find a taped hall where dirk died and they explore more and find some living armor that began to attack after being poked with a sword they make it out side to aviod the armored guards.
They find some steps leading down to the lower lvs and they explore the area it seems to be half completed and some of the floor is just rough rock the father they get in . deeper in the are attacked by some implaiers. escaping just barely they move up top and are chased by 2 cubes . they find one fo the crystal teleport rooms but the dog and servant where out side and the dog died to the cubes. they trap the cubes in some difrent areas and then explore more the next few days taking short trips and going back out at night to refresh and trade off members . one night a new person(Hue) arrives at camp he got lost in the hills and is cold and hungry. after a good meal they agree to let him join as they lost a member and 1 more helping hand doesn’t hurt. more exploring they find rust moster and giant worms metal scorpions and a mushroom king. feeling that this place is dangerous they decide to mess with the living armor again after doing some chores for the mushroom king they get some hints on how to deal with the armor. with there new guards they head back down but find the armor cant pass the unfinished areas of the lv. they decide to bait the implairs to where the armor can do the dirty work. with them out of the way and more chores for the mushroom king they find out where they need to head and a safer way to get there . but thing don’t tun out great as the rust monster ruins some gear a pissed off worm release the giant slim they make a run for the ungrounded river and almost going over the falls they find a passage leading they hope to the right place . they find some burnt and dead spiders of the giant type and a door witch looks like the place they have been searching for . getting near the door triggers a magic circle witch teleports them far off into a swamp. not know where they are or where to go they make a camp and decide to look around in the morning 8/2

Session 13 -15 recap notes
6/13 – 6/22/1044 they find a set of steps leading up to the hilltop after looking around for a while the find a strange door hidden in a cave behind some boulders with runes that spell out Welcome to Quesqueton in any language that the person reading and can understand. on entering the the ancient ruins . they see a Giant Roach eating something and engage it in combat after defeating the Bug they continue on and as they talk magic mounts appear and start harassing them and just be annoying they realize when ever they say Quesqueton is what tigers this. they realize they are locked in and the door does not open from this side. they continue to explore and look for a way out. They com across rooms with looks to be trophies from long ago and they get to looting all the goodies. including the door which is made of a strange cursed wood . Exploring more they find a throne room with crystal chairs and marble pillars as they approach the chairs they are attacked by giant snakes that seem to be able camouflage them selves. after the fierce battle there druid friend is now dead and they decide to hold up and barricade the doors so they can rest and heal. the next morning they look around the room and they meet a new person who also got locked in the ruins. they see a Cube and bar the doors. they find hidden passages leading out of the room and they keep exploring . they find bedrooms with old art work and a strange washbasin in the wall when they play with the plug in the basin it releases a giant slime monster that begins to flood the room. the make a run for it and find a room with large wells with pools with different liquids and they begin to play with them. finding a key in one of them they take it with them. exploring more they find a grand bedroom with a wall craving covering the whole room and a few doors leading to other room. one room houses Mr Pedington a familiar to the ancient wizard and they realize he must still be alive in some from if his familiar is still alive. they end up getting locked in the room and find out the door is alive and a real jerk and wont let them out . the key they found before makes the door open and they rush out and look around more and find a lab with what seems some undead helping hands. they kill the hand and loot the room and look in the next room where they find a type of cat made of what seems to be lots of different types of wild cats and reanimated as it attacks the battle is brutal but with a great hit the beast is blasted into the room but it destroy a large table full of potions. looting all they can find once again they. find more rooms one is a old workout room one is a library they deiced to loot the books and get attacked by strange lights living in the books witch begins to shock them. after defeating the lights they loot and move on. they run into a strange room with a large crystal and approach this makes a flash and they find them selves in the same type of room in a different place . finding a old smith shop they find a shoot in the fire pit they are able to climb out to reach the surface. they decide to head back home and sell there loot and get more supplies and help fro there next try at the ruins. they arive at Rapido on the 6/22
Session 12

The trio get up from there rest after the strange events from the. Malachi does some first aid and Bruticus offers Trantin his only potion to help with his grave wound. They take a better look around the cliff and find a area they can jump across a ways down the edge. After looking around a bit they remember this to be the cave they came across months ago where the salves where being keep near Jordan. They find some track of the orcs that ran off 2 days ago and some drag marks heading deeper in.

After deciding to look around they come to the 5 hooded and bond figures at the foot of the Amethyst throne. They recognize the 4 of the people 3 are the mages from town and Leif there comrade and one other they don’t recognize. they work to release Lief and ask him about what happened they remove the hoods form the other 4 and decide to leave them tied till they know what is going on
The ELf Celedore work at free himself while the others are study the throne and talking to Lief. they notice the elf didn’t seem dangerous and after a short chat they Learn he was captured and left here . On the throne they see the word Quesqueton which was not there last time they saw it. Lief hearing the name shouts that must be where it is. Bruticus ask the 4th wand they where looking for. the Lief says it makes scense as it is said to be connected to a great mage and warrior from the time of Sekhancha.

Bruticus ask so that is where the spell they cast led to ? Lief says no they only had an idea of the location It was where the rivers feed from the Highlands in the Elven forest to the north . But it would make sense it would be there doesn’t this throne look like the ones we found in the outpost with the other 3 wands. as they are talking Trantin is tiring to pry the throne from the ground and it shatters. the whole place begins to shake and crumble.
They grab the 3 mages that cant walk and run for the entrance and manage to escape before the collapse. They head back to town to figure there next step and resupply .

They get back to town Celedore says he will wait for them upriver at a near by fishing village as he doesn’t like to be near cities . They bind him farewell and agree to meet up in a weeks time. They get about to training and resupply. Malachi returns to his church and finds out the answer to his question about the strange weather and moons to his shock a powerful Undead a Vampire with the use of magics is what was reviled to them. and they are now have cleric of the faith looking for news of this great evil as they only know it is in the kingdom.
Celedore kept her self busy with miner harassing of the local woodsmen and defacing the great sawmill.
The group met up at the fishing village and head to the woods along the coast roads .
at the fortified village of Redidu they meet up with an old friend Mr Smith the caravan boos for the Jade lion. offing there service for a few silver they agree to accompany them to there destination of Rapido as they where heading to the same place.

Malachi talking to Smith realize the cargo is pearls and warns him they might be spider eggs but Smith asuers his friend these are local and there is no need to worry. Malachi seeign as there is no convincing the man gives up with a don’t say i didn’t warn you.
they arrive at Rapido at night and help unload the cargo . warning the clerk of this Jade Lion shop the same about the Pearls but the clerk gives him the company line about how those are just rumors. They look for a guide upriver to the highlands into elven territory. The meet Werlen the half elf who they where told by the locals is the only one that heads into the woods that deep. after they arrange passage with him they head to bed and start out the next morning .
They come to some rapids and have to carry the boat past them on the shore where they are ambushed by some grell.
The battle left Werlen dead and Celedore wounded and 2 of her woodland friends dead.
continued next week

holiday adventure

The Group was pulled to a strange dimension along with a few new friends and saved the north pole from the Evil TSR drow assassin and there evil god Rudolph the Destroyer hired by the big chain stores

session 10

Bruticus and Malachi Defeat escort some farmers that have been having problems with bandits on the road to town they defeated the bandits and spent the night with there new friends.


Return to Basir

Bruticus Magnificus and Malachi the Bright are sitting in the Grey Minstrel deciding what to do next. After the group came back to town to train and get there reward from the Mages that hired them most of the other have been enjoying there new found wealth or in the Lief case tiring to join the Mages Guild. They see Lief on his way out to see the Mages he tells them of the strange things out side the moons are visable in the day time. while they are taking alook they notice something een stanger its snowing in the summer. not kniow what this could mean in a panic Malachi heads to his church to ask the elders what could be casuing al this. The elder tells Malachi he will try and ask the Lantern for guidance but he will need a gem for the ceremony. mean while Bruticus and Lief head to see the mages at the One Eyed Ogre. Rom the green meets them and tells him he has no idea whats going on. Bruticus tells him of a tale he kind of remembers hearing aobut in his youth about odd moons and strange weather
Rom has never heared this but wil the red might know but he is overly tired from cast spells on the artifacts that the group had recovered for them. Bruticus wonders if this might have something to do with the items but Rom say it doesnt and hurries off with Lief in tow. not before Bruticus tells him to keep an eye on the mages. Malachi meets up with him at the bar while they talk of what to do things turn worse outside hail begins to fail when they go to check the 2nd floor. it collapses. after wich a fire ball blast a hole in the cleing aobve and the 4 mages float down. the bar onwer in regaed begins to question Rom as 2 others are collapsed from spell fatigue. Lief tell them that those 2 have been casting spells only to stop and renew there spells. not want to anser any question rom toss the onwer a bag of gold and rents the whole place and tell the gruop he will elt them know what he can find out and rush them off.

Later on back at the Grey Minstrel during there drinks and thinking the mages have something to do with this they hear a scream from the back room and find a severing girl over a dead women. after looking her over they notice she is dressed in high class clothing after turning her over they see her neck and part of her face are ripped out from the inside. the owner of the Inn comes to see what the noise is and see the seen and figuers out who the bodey is and tell them that she had rented one of the private dining rooms for the night. Bruticus walks over and slowly peeks into the room as the door is ajar what he see is 4 more dead body’s with 18" spiders eating the corpses. in a state of shock he is slow to react as the spiders notice the new meal they advance on the warrior. Malachi who is still inspecting the wound on the neck of the dead women is surprised by the spider they comes down from the ceiling above him. but is able to dispatcher it with a swing of his mace. Bruticus realizing he forgot his shield at the table now engaged in battle with the spiders didn’t realize his belt was lose and as the straps get in his way he is finding in self in a bad way. after the 2 are able to defeat the spiders after a long battle full of bad luck. the town guard arrive after some hard convincing the guard allow the 2 to remain as the look over the seen they find a string of large pearls that are broken and thinking it is a clue they pocket them . after coming to a deal with the guards they are offered a reward to help them look into the deaths witch they find out there more cases and all having something to do with minor noble families.

they know that 2 of the other deaths happened at the theater deciing it worth a look and no leads on the other stange happings they head there pay an outargues amout to enter . and talking the doorman into meeting them later for a promise of coins for information they find a way into the private seating area where the deaths happend but so interested in the show that is going on they get distracted from there original goal. They over hear a voice they know and go look to find Trantin in a private room of his own being waited on hand and foot enjoying the show. after the ladies leve they fill him in on the things happing. and the 3 start to look around for clues and find 1 more of the strange pearls. see some guards down at the end of the row blocking a room Bruticus tries to get a listen by acting drunk but only over hears voice talking in a language he doesn’t speak. after making his way back he keep an eye on the room waiting for the people inside to leave. as the show ends he see a well dressed Halfling a Humen in stange fine clothing with outrageous gems and jewelry. with a viled dark skinned women leave. he decied to follow them the other 2 join him and they manage to glimpse them enter a carriage and drive off geussing as to where they are heading the 3 take to the back streets and try to head off the carriage. as they almost get hit by it when exitng the ally in a run they watch it head to the flying ship of the foreigner prince docked at the harbor. seeing the carriage truning to come back after it drops off its passengers they flag it down and talk the drive in to a ride with a few coins once inside they look around and find nothing before they are dropped off to meet the doorman.

They have some drinks while they wait when he arives they get a back room to use and after some coin trade hands they find out what they can and tlak him into letting them into the theater after hours. They head to there rooms and take a closer look at the pearls and after breaking one realize there a type of egg or container. wanting to ask Lief if they could be magic they realize he never returned from the mages . Not trusting the mages and worrying for there friend they head to the bar. only to see its board up. the 2 warriors leave the Cleric out front and head around back to break in. inside they find a bnuch of dead guards the onwer and no sign of the mages. when the cleric enters he finds helps with the screach and finds a magic ring in the back room after guessing its not evil and doesnt seem to be doing anything they enter it and spin around wich activates it and telports them to a far off place. the magic they where not prepared for knocks Malachi and Trantin out. Bruticus finds himself in a room with 4 orc bandits

Session 9

4/17/1044 they finish there training

session 8


3/24 get back to Bet Urala

session 7

Once again on the road they head to find the ruins. after a few days travel they are attacked by Grimmlocks . and after defeating them they deiced to find a place to rest before continuing on . during that nights watch Bruticus Magnificus spots a rock troll. Lucky for the group the troll did not spot them. the next morning they find the ruins . and start ti investigate a strange summing circle in the ground and a melted building . they find giant melted foot prints in ground near the melted building not wanting to mess with the circle they decide to head inside a cave like entrance that wasn’t collapsed. Inside the find a magic clock work knowledge repository. which after some talking with it they get a line to follow to the red wizards they are looking for on the way they find a a pit with a giant tentacle coming out of it . and a magic mural on the walls. after realizing the tentacle could not reach them they investigate the mural which told a ancient story. they force open a door and find a room with 3 dead robed figures sitting on thrones.
to be continued


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